ScriptedEssentials V3.0
LatestUpdating
Replace your old ScriptedEssentials jar with it, and restart. This update needs the new jar, as I switched licensing system.
New
- PlayerReplay/MOCAP Feature.
/replayrecords players and plays them back as NPCs. - Shroud/Stone Cover. It hides your world from players you don't trust by showing them stone. Operators and trusted players see the real world.
/seis now a menu with categories, search, support and admin tools./se supportgives you the Discord link, even if your licence is having problems.- Marches.
/marchsends a group of NPCs across the map in formation, walking or sprinting, and turns corners like a real parade. It's all set up from a menu. - Stage queues.
/queuelets players join at a mannequin and get let in one at a time, across worlds if you want, with commands that run as they go in. /cyclesends fake joins, leaves, deaths or NPC spawns within a certain amount of time.- The mod checker.
/modcheckfinds blocked client mods when people join: world downloaders, Replay Mod, Flashback, Freecam, Meteor, Bobby, Distant Horizons and more. /limitsets view distance (down to a single chunk), simulation distance and how far apart players can see each other, for everyone who isn't an operator. Players with Bobby or Distant Horizons get kicked while a view limit is on, since those mods can see past it./coords hidetakes coordinates out of F3./maxplayerslocks the server once enough players are on.- Chunk bans follow the item, survive restarts, and
/chunkbancan list and clear them. - Join and leave message radius, so only nearby players see them.
Orbital rods
- Everything now goes through one
/orbitalmenu. - New rods: Wither Cannon, Railgun (bow or crossbow), Arrow Stab, Arrow Volley, Lightning Cannon, Void Hook, Command Rod and Group Pearl.
- The Pearl Cannon: pearls thrown inside a pearl cannon area disappear, and whoever threw them lands at the spot you set after a delay that is set.
- Stasis rods and totems can pull named players or everyone nearby, and can go instantly or after a delay.
Kits
- Making and editing kits happens in dialog screens.
- Randomized kits have separate settings for armour and for tools and weapons.
- New Copy Kit button.
- Renaming a kit keeps its cooldowns, settings and permission.
- You can't overwrite someone else's kit with
/kit save. - Kit cost has been removed.
Teams
- Team settings are in windows instead of chest guis.
- Teams can be open, so players can join and leave themselves, and can have a member limit.
/team splitsplits players into 2, 3 or 4 teams./team addandremovework on offline players.- Players are told when their team changes, can see their own team glow, and deleting a team asks first.
- Team colours no longer wipe sidebars or other plugins' scoreboards.
NPCs
- Bare
/npcopens a hub menu. - Recordings now capture bow shots, swings, held items, shields and eating.
- Wandering NPCs move and look around like players: they jump gaps, climb slabs and stairs, and stop getting stuck on walls.
- NPCs take knockback and damage from mobs and explosions properly, and show fire when burning.
/npc editallcan set skins and protection for lots of NPCs at once, and/npc group renamewas added.- Copy and paste keeps an NPC's group, and you can use colour codes in NPC names.
- NPCs spawn properly on versions above 1.21.11.
- NPCs can chase or flee from a player, walking, running or sprint-jumping. Chasing NPCs hit with whatever weapon they're holding, and fleeing ones swing back if caught.
- The NPC editor is now dialog pages, with separate pages for appearance, combat, actions, movement, kit and group.
/cycle spawn: NPCs wander off in random directions.
Nicknames and skins
- Random nicknames come from a pool of real players, never hand out your own players' or ops' names, and skip offensive ones.
- Random nickname pool has gone up from ~5,000 to ~60,000.
- Random nicknames work straight after a restart.
/nick pooladds, removes and checks names in that pool./nicklistshows offline nicked players.
Menus everywhere
These are now dialog screens instead of chest guis or chat prompts: /ondeath (with a searchable sound picker), the villager editor, /sefeatures, /seperm, the warp list, inventory rollback (now with a confirm step), recording borders, queues, marches and /limit, and more have been done and more are to come!
Other changes
- Turning a feature off or on takes effect straight away, commands included, and
/se reloadreloads everything without a restart. - Vanished players stay vanished through restarts and are hidden from every message command and from nicknames.
scriptedessentials.vanish.seelets staff see them. - Keep-invis and
/disablemsgare remembered across relogs and restarts. - Private messages are blocked while chat is muted, unless you have the bypass.
- The death message radius also covers fake deaths and NPC deaths.
- Sign alerts go to everyone with the sign alerts permission, not just ops.
/randomfillscatters items across part of a container instead of filling every slot.- Recording borders are enforced by the server, so pearls and boats can't get people out.
- Voice chat commands are under one
/vccommand. - Premium imports Lite's kits, warps and settings on first start, and Lite turns itself off if Premium is installed.
/se activatewith no key opens a window to paste your key into, and licence errors tell you what's wrong.- The plugin folder has been tidied into
players,nicks,settingsandserverfolders. Your files are moved over automatically. - Toggles like
/pvpand/chatmuteare saved inserver/system.jsoninstead ofconfig.yml, and new config options get added to your existing file instead of replacing it. messages.ymlhas been removed.
Removed
/fpermsaliases, the lag nuke, the chunk eater and the old one-command-per-rod commands./nick blacklist(the built-in name filter covers it).
Fixes
- Corrupt or half-written files are kept as backups instead of being wiped, and saves are written safely, so a crash can't remove your kits, warps, NPCs or teams.
- Recording mode no longer blocks fake join, leave and chat messages.
- The inventory lock no longer blocks buckets, boats and minecarts.
- Half-heart armour wear no longer eats elytra durability.
- Teams keep working when members are nicked.
- Vanished players' deaths, joins and leaves stay hidden.
- A lot of saving and lookup work moved off the main thread, so there's less lag.
- Plus many smaller fixes across kits, queues, marches, rollback and dialogs.